Seventy-Eight is an exploration of women's experiences in the workplace. It is a game that demands the player to perform mediocrity. Playing too well will elicit complaints of "bitchiness" and "coldness", while playing too poorly will evoke comments about the inevitable failure of the player. The game itself starts glitching and breaking if you are not performing mediocrity well enough.
This game was made at the Boss Up themed GAMERella game jam at TAG, and we asked participants to record their own voices saying things that they had heard or that had been said to them to give the comments a genuineness. Designed with Tweed Couch Games collaboration with guest artist Myriam Obin.