a cooperative language building game
Designing for Communication
Players are separated and then each control a different part of the Minotaur. The first player controls the Minotaur's mind, able to sense obstacles and clues that the other player cannot. The second player controls the body, and is able to control the Minotaur's movement.
They are then only able to communicate through abstract sounds, visuals and haptic feedback. Over the course of the game, players build their own unique language and learn to communicate the information they have using the tools at their disposal.
Minotaur was designed with Jonathan Ahern and Sean Heron.