LiebeGeist was created with Michael Marcotte. Its design deals subtly with my own insecurities about the strain that distance put on our relatively young friendship.
A couple takes a stroll around the neighbourhood, making an important decision about their future together. All the while they are being haunted by the literal ghosts of their past relationships, who are trying to have their needs addressed.
The objects used in the game are handcrafted and contain artefacts of the designers' own failed relationships.