Game Designer

I Think This is Going Pretty Well...

Made with Jordan Osterer, I Think This Is Going Pretty Well... expresses all of the absurdly awful places that we have ended up eating to avoid crowds in NYC.

Players are forced into this part of life: going about conversation and getting to know another human being while simultaneously trying to hide their flaws. As conversation continues, players realize that it is mechanically impossible to keep all of their flaws and vulnerabilities hidden and must make decisions about how to reveal them without completely alienating their date. We ask players to negotiate their character’s personal disasters, and those of the character they are interacting with.