What makes a game a Tweed Couch Game is its careful treatment of subjects intended to provoke meaningful conversations, particularly in regards to intersectional issues such as gender, sexuality and discrimination.
Tweed Couch Games officially came into being in Fall 2014 with the creation of In Tune by Allison Cole, Jessica Rose Marcotte and Zachary Miller.
In Tune is a game that deals with bodies, their interactions, and navigating consent. Players are asked to negotiate and communicate their own physical boundaries with a partner using skin-to-skin contact as the main controller of the game.
Its goal is to develop players’ skills to navigate consent and physical interactions while hopefully provoking thought about how daily interactions with people and the space around them also involves similarly complicated negotiations. It is also looking to have players examine their own comfort levels and see how thoughtful communication has the potential to shift those levels.
In Tunewas an Indiecade Official Selection for E3 2015 and Night Games 2015.
Seventy-Eightis an exploration of women's experiences in the workplace. It is a game that demands the player to perform mediocrity. Playing too well will elicit complaints of "bitchiness" and "coldness", while playing too poorly will evoke comments about the inevitable failure of the player. The game itself starts glitching and breaking if you are not performing mediocrity well enough.
This game was made at the Boss Up themed GAMERella game jam at TAG, and we asked participants to record their own voices saying things that they had heard or that had been said to them to give the comments a genuineness. You can play the completed (though not quite polished) version on itch.io here.
Seventy-Eight is a Tweed Couch Games collaboration with guest artist Myriam Obin.
Magical Girl Olympics
Magical Girl Olympics is a game that deals with the anime we watched when we were younger, and the ways in which the performance of magical moves are gendered. It involves select players competing in the Magical Girl Olympics, in the category of Transformation. Other players take on the roles of sports commentators, and judges.
It is a physically run game with as many as 10 participants made by the members of Tweed Couch Games.
She Said She Said
She Said She Said is an audio expression of women’s experiences, and the experiences of marginalized women in particular. It is a curated set of stories that women shared with me over the course of game creation taken and consolidated into short, direct phrases. It was initially programmed in a DJ program, using looping triggers to repeat and layer whispering voices. We have since worked to recreate that effect using a more traditional programming language.
Its intent is to examine overt racism, sexism, transphobia, and homophobia but in addition to address more subtle and often overlooked micro-aggressions. The game is intentionally extremely confrontational, asking players to take the position of both the aggressor and the target of those aggressions in turn. It was made by a three person team: Allison Cole and Zachary Miller of Tweed Couch Games and guest artist Mattias Graham.
Lastis part game and part sound toy. The play is divided into two sections. First, you and your partner create backstories for each other and then spend time working to build your relationship together. Where did you meet? How did you fall in love? Wait, did you fall in love? Why? What has kept you together this long?
After this initial relationship deepening, you play as a couple who has been together a long time on their weekly date at a cafe. You use the diegetic elements of the cafe where you have your weekly coffee date to created noises and hopefully find a rhythm that is comfortable and enjoyable for both you and your partner.
Last was made by all three members of Tweed Couch Games with guest sound designer Drew Pascoe.