Designed specifically for Times Square, Prom Game is a social elimination game with light role-play elements and a quintessentially American theme. Players mingle and choose someone to get to know using questions from different love tests.
As the game progresses, more and more couples are “sent home” until the last remaining couple is crowned Prom King and Queen.
Mechanically, this is a game about finding the other player who has the closest number to yours. Socially, it is about giving players the chance to have quirky one-on-one interactions with people they would never meet in their regular life. It is an exercise in both intimate conversation and absurdity.
Check out this video about the whole project here.
Welcome to Kokomo Couples Retreat presented by Dr. Mike Love, New York Times best-selling author of In Search of the Fancy. If you and your partner do well enough you might get the chance to meet Dr. Mike Love himself. But first, it’s time to kick back and relax.
Dr. Mike Love Presents: In Search of the Fancy is an immersive theatre game created by a dedicated team at the NYU 2017 Global Game Jam.
Designers Include: Blake Andrews, Ethan Beach, Flan Falacci, Joel Jordan, and Ben Sironko
Approved Couples Activities Include: Juicing oranges, Sticking your hand in spit, Being dominated, Using syringes, Searching for the Fancy, and Beach Boys Karaoke.
Minotaur is a cooperative language building game, based on the myth of the minotaur.
Players are separated and then each control a different part of the minotaur. The first player controls the minotaur's mind, able to sense obstacles and clues that the other player cannot. The second player controls the body, and is able to control the minotaur's movement.
They are then only able to communicate through abstract sounds, visuals and haptic feedback. Over the course of the game, players build their own unique language and learn to communicate the information they have using the tools at their disposal.
Minotaur was designed on a three person team with Jonathan Ahern and Sean Heron.
Sparks Will Fly
Sparks Will Fly is a dating sim where players must fence their way into their opponents' hearts. Played with a custom built controller, the player must determine their opponents' style preferences and woo them by fencing in a compatible way. If they're observant (and a little lucky) they might just get that date!
Created with a dedicated team including: Oliver Hong and Stephanie (Sebastian) Teesdale,
Space Station Speed Mating
Space Station Speed Mating is a live-action role-playing game in which players must speed date their way onto a shuttle to paradise.
Life is great aboard the space station. Really, it is. You do your assigned job, you get your freeze-dried gruel ration. You’ve journeyed through the far reaches of space and finally have arrived here, orbiting verdant Planet Utopio. You can already feel the lush grass under your feet. But to reach the surface, you must prove to the Tribunal that you can be as fertile as the fields below. Speed-dating is for humans. This is Space Station Speed Mating.
Space Station Speed Mating was made by a three person team with Desiree Cifre and Blake Andrews.
Same Time, Next Week
Same Time, Next Week is a Live Action Dating Sim. Led through the experience, players role play the important decisions that need to be made during the early, mid and late stages of a long distance relationship. A digitally assisted tabletop game, players communicate through online forums while trying to coordinate their schedules across oceans, developing their characters' past, and planning their future together.
Same Time, Next Week deals with the challenges, rewards and emotional roller coasters of being in a long distance relationship.
What could be more fun than a video game version of driving a bus through the desert? A text adventure game version of driving a bus through the desert.
Desert Bus the IF was made for Pippin Barr's Curious Games Studio.
The first game I ever made, in the booming year of 1998. Play as Posh Spice as you try to find the one genuine Gucci (a word I couldn't spell back then) dress in the store. It's nice to remember our roots sometimes.