LiebeGeist was created with Michael Marcotte, The design subtly deals with my own insecurities about the strain that distance puts on relatively young friendship.
A couple takes a stroll around the neighbourhood, making an important decision about their future together. All the while they are being haunted by the literal ghosts of their past relationships, who are trying to have their needs addressed.
The objects used in the game are hand crafted, and contain artifacts of the designers' own failed relationships.
Remember That Time?
You are at a high school reunion. It has been 15 years since you graduated. When you were in high school you were in a triad and the three of you have found yourselves at a secluded table in the corner with a bottle of wine. The evening lies in front of you, with nothing to hold your attention but the exes from your fondly remembered youth and your memories.
Remember That Time?, designed with Carolyn Jong and Joachim Despland, measures the passage of time with glasses of wine and nostalgic recollections of a long-ended relationship.
I Think This Is Going Pretty Well...
You are a lonely weirdo whose quest for companionship is hindered by your own formidable quirks and shortcomings. Navigate the confidence-shattering awkwardness of a first date set in the surreal nightmare world of Guy’s Mama’s restaurant, a conspicuously generic diner replete with anachronistic decor and offensive, quasi-racist menu items. As you engage in frivolous getting-to-know-you chitchat, your quirks, vulnerabilities, and flaws will manifest. Will you find love - or at least a partner who can tolerate your many flaws? And what is the deal with the creepy waiter who seems a little too interested in the outcome of the evening?
Made with Jordan Osterer, I Think This Is Going Pretty Well... expressed all of the absurdly awful places that we have ended up eating to avoid crowds in NYC.
Where We Say Goodbye
I moved away from my best friend at the age of 12. When I visited we would take a picture in the photo booth of the departure terminal as a ritual of goodbye. Part role play game, part charades, Where We Say Goodbye turns the players' phones into their very own photo booth and asks them to cram hopes, wants, and worries into a series of four photos.
A letter is then procedurally generated based on their partner's interpretation of those photos, with text sourced from correspondences between my best friend and I as we adjusted to the distance.
To my friend: I'm sorry that it took so long to reply but I don't really know what to write and I'm tired of feeling guilty. I love you. Sincerely, Allison